Lack of Flavor
缺乏特色
There has been a lot of feedback of the game about how most countries just feel the same to play, and there are no variations. While most people appreciate that there is enough difference between settled tribes, migratory tribes, monarchies and republics, there is not much difference between the different tribes other than their starting location.
有许多反馈抱怨本作中的所有国家玩起来都感觉一个样,没有什么区别。虽然大部分玩家都感觉到定居部落,迁徙部落,君主制和共和制之间有足够的区别,两个不同的部落的游戏体验之间除了出生位置外并没有什么不同。
While we did not view this is a flaw, we hear you, and will add some distinct flavor to 1.1, some new to our games, and some familiar.
我们并不认为这是个瑕疵,但还是听取了玩家的意见并将在1.1加入一些国家特有风味,有些是P社游戏中的新东西,有些则是大家可能感到很熟悉的机制。
First of all, we are adding bonuses to each religion, so that different religions have different impacts. That in itself does not make the game suddenly great, but it gives a bit more flavor.
首先,每个宗教将会有自己的独特加成,所有每种宗教会有不同的影响。光这一点不会让游戏一下子变得很好玩,但能带来一点特色。
Secondly, we are diversifying Omens, so that different religions, or even different countries can have unique omens for them. We will go into more details on this soon.
其次,我们在为不同的宗教,不同的国家制作独有的预兆。这一点我们以后会深入详谈。
Finally, we are adding something we call Heritages to countries. This is something they start with, which gives 2 bonuses and 1 drawback. There will be lots of “generic” heritages for countries, which depends on their geography, but we aim to add as many unique ones as possible in 1.1, and then keep adding them.
最后,我们会加入被称为“遗产”的国家特色修正。每个国家开局会有2个buff和1个debuff。大部分国家会有根据地理位置的路人“遗产”,但我们会在1.1加入尽可能多的特有国家遗产,并在以后持续增加更多。