Stability
-Fixed issue that was causing significant performance drop
-Fixed zombie desync that would accumulate between waves in Horde Mode
Horde Mode
-Fixed issue that would prevent zombies from spawning at Wave 20+
-Reduced maximum number of Auto Turret refills from 3 to 2
-Auto Turret cost increased from 50 to 70
-Fixed issue that was causing Heavy Weapons to spawn in a wrong place when purchased
-All rewards ( including yellow and blue currency ) are now growing up to Wave 40
instead of Wave 20
-Reduced XP rewards growth by 20% to compensate overall rewards increase
General fixes
-Fixed issue that would allow to launch Horde Mode with mutators resulting in
unexpected crashes during gameplay
-Fixed issue that would prevent weapons from leveling up if they got a few XP left
-Fixed issue with certain mutator not reducing game rewards as originally intended in Private Lobby