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有没高手看下这是什么问题?

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启动新版在读取画面就跳出来一堆红字。没法解决。
明明已经把原来的删除干净后在重新安装的正式版。是因为以前安装的MOD问题?
Mono path[0] = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55326
Multi-casting "[IP] 192.168.43.237 [Port] 55326 [Flags] 2 [Guid] 2303943550 [EditorId] 700765746 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-CLY) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55326]
PlayerConnection already initialized - listening to [0.0.0.0:55326]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:
Renderer:
Vendor:
VRAM:
Driver:
Begin MonoManager ReloadAssembly
- Completed reload, in 0.354 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.768000 ms
Game start at 2022/9/23 18:34:16
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Game version = V0.0.4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 170)
System memory in use before: 183.1 MB.
System memory in use after: 183.4 MB.
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4185.
Total: 62.450900 ms (FindLiveObjects: 0.680300 ms CreateObjectMapping: 0.150400 ms MarkObjects: 61.468300 ms DeleteObjects: 0.150800 ms)
Total 0 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 0 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Exception: CheckConnection: Connection task completed but connection not established: Faulted. Exception:
System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 <---
.
at GameData.GameDataBridge.GameDataBridge.CheckConnection () [0x00071] in <cb1c24594ad546ea85f65048dc59292d>:0
at Game+<InitGameRes>d__17.MoveNext () [0x00298] in <cb1c24594ad546ea85f65048dc59292d>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0
(Filename: <cb1c24594ad546ea85f65048dc59292d> Line: 0)


IP属地:福建1楼2022-09-23 18:46回复