创建事件对象 random_country = { limit = {is_ai = no} save_event_target_as = cybrext}目标地点 fromfrom = {创建舰队create_fleet = {舰队名字 name = "NAME_The_End"设置拥有者set_owner = event_target:cybrext创建舰船 create_ship = {舰船名字 name = "NAME_Reckoning"舰船设计 design = "NAME_Warped_Consciousness"添加修正 effect = { add_modifier = { modifier = absorbed_consciousness_5 } }出现地点 set_location = { target = prev distance = 10 angle = random }主动攻击距离 set_aggro_range = 3000舰船姿态 主动攻击 set_fleet_stance = aggressive主动攻击范围 set_aggro_range_measure_from = self设定 settings = {ai忽视 ai_ignore_strength = yes产生碎片 spawn_debris = no