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GC2:CS - 天气发表于 2012年11月26日 彼得
时间天气都将改变你的世界地图,每个字段有自己的天气,给你另一个决策层的深度时,挑选你的下一个领域,各气候类型有一个正极和一个负极效果。
某些字段只能有一个子集的天气类型(没有在沙漠里下雪)。
5个气候类型:
晴朗的天气没有影响,没有多余的视觉效果
雪较慢的怪物,慢烧
雾较慢的怪物,塔范围较小
雨:更多的伤害,慢烧
风暴:更多的伤害,塔范围较小,+风暴的本质火花出现
风暴的本质火花召唤一阵打雷,砸随机的,破坏性的怪物或拆除的建筑,它也可以为一个临时的损坏提升增压你的宝石。

天气的影响光(地面和植物的饱和度和亮度),所以,如果你喜欢它的人少生动的这些球员中,你可能会喜欢黑暗的额外接触。雨滴和雪花的尝试,使之更加生动。
更多的博文,今年
12月10日:
技巧
明年开始:
1月7日:
怪兽更新


IP属地:广东1楼2012-11-28 18:24回复

    Posted on
    November 26, 2012 by Peter
    Weather will change every time you return to the world map, each field having its own weather, to give you another layer of decision depth when picking your next field, as each weather type has one positive and one negative effect.
    Some fields can only have a subset of weather types (no snowing in the desert).
    The five weather types:
    Clear weather: no effects, no extra visuals
    Snow: slower monsters, slower firing
    Fog: slower monsters, smaller tower range
    Rain: more damage, slower firing
    Storm: more damage, smaller tower range + Storm Essence sparks appearing
    The Storm Essence spark summons a burst of thunders, smashing randomly, damaging monsters or demolishing your buildings, it can also supercharge your gems for a temporary damage boost.

    Weather has its effect on the light level (saturation and lightness of the ground and plants), so if you’re among those players who like it less vivid, you might like the extra touch of darkness. Rain drops and snow flakes also try to make it more lively.
    One more blogpost this year:
    10th of December:
    Skills
    Next year starts with:
    7th of January:
    Monsters update


    IP属地:广东2楼2012-11-28 18:25
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      话说也要学习一下超人气的植物大战僵尸?


      3楼2012-11-28 20:14
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