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The Room 3-游戏制作过程

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The Making of The Room Three - Fireproof Games
An in-depth look at the development of The Room Three, from early sketches and whitebox artwork to final polish.
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IP属地:广西1楼2016-02-04 10:12回复
    前两帖
    The Room 2-游戏制作过程
    http://tieba.baidu.com/p/3491549136
    The Room 1-游戏制作过程
    http://tieba.baidu.com/p/3489768207


    IP属地:广西2楼2016-02-04 10:12
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      本层备用说明


      IP属地:广西3楼2016-02-04 10:16
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        先统一一下灰色沙洲的各地名
        图书馆(Library)
        中庭(Atrium)
        书房(Study)
        温室(Glasshouse)
        灯塔(Lighthouse)
        钟楼(Clocktower)
        工房(Workshop)
        天文台(Observatory)
        船屋(Boathouse)


        IP属地:广西4楼2016-02-04 10:16
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          01.Tutorial - Train Cabin
          车厢
          可以看到工匠原来手里拿着盒子的

          Development on The Room Three began early in 2014 shortly after shipping The Room Two. Mark Hamilton (Design Director) wanted the player to start the game within a train carriage before being transported to the mansion (later christened ‘Grey Holm’), where they would spend the majority of the game. One of the new challenges for the code team was creating the illusion of travelling through the English countryside and creating a series of seamless tiles which combined to create a looping background. This initial work was done using ‘white box’ placeholder artwork, to get an accurate idea of the scale and speed we needed to best sell the illusion. At this point investigations into a figure seated opposite the player began to happen, as well as an elaborate box for the player to open.


          IP属地:广西5楼2016-02-04 10:18
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            02.Tutorial - Meet The Craftsman
            初遇工匠
            工匠真人是带着人皮面具拍摄的,手上戴着皮手套
            顺便工匠旁边的那人是扮演AS的人

            The Craftsman is the architect of the puzzles in The Room Three and the primary antagonist who lures the player to Grey Holm. It was therefore important that the player’s first encounter with the player was impactful as possible and as we had already used FMV (Full Motion Video) techniques in the previous games in The Room series it was a natural decision to go down that route rather than using a CG character. These images show Lyndon helping Mark into his latex mask and period clothing to get in character (note the Main Menu designs for our VR game ‘Omega Agent’ on the whiteboard behind). The lower left images show the image sequence used in the final game, with the lights of the train tunnel highlighting The Craftsman creating an air of mystery and menace.


            IP属地:广西6楼2016-02-04 10:19
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              03.Tutorial - The Craftsman Walks
              走过的工匠


              IP属地:广西7楼2016-02-04 10:20
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                04.The Lighthouse - Central Table
                灯塔-中央的桌子


                IP属地:广西8楼2016-02-04 10:22
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                  05.The Lighthouse - Standing Stones Box
                  灯塔-竖立的石座


                  IP属地:广西9楼2016-02-04 10:23
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                    06.The Lighthouse - Other Areas of Interest
                    灯塔其它有趣的地方


                    IP属地:广西10楼2016-02-04 10:24
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                      07.The Clocktower - Initial Times Mechanic
                      钟楼最初的时钟机械

                      The Clocktower was probably the hardest level to get right and went through many iterations during development. Initially Chris looked at ways for the player to use time as a mechanic to give an extra dimension to the puzzles and build upon the Clocktower theme. The idea was that the level itself would change as the player winds time forward and backward, ivy vines growing and receding, the time of day changing and even the crow in the bird cage dying and coming back to life. However it proved too complex a design to implement successfully, with the player not only have to deal with puzzles set over several rooms, but also set over several time zones with a high possibility of finding themselves in a temporal paradox.


                      IP属地:广西11楼2016-02-04 10:25
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                        08.The Clocktower - The Paintings
                        钟楼的油画


                        IP属地:广西12楼2016-02-04 10:26
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                          09.The Clocktower - Boxes & Ballerinas
                          钟楼的盒子与芭蕾舞女


                          IP属地:广西13楼2016-02-04 10:27
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                            10.The Forge - The Main Room
                            工房主房间(熔炉室)
                            注意图上有TR1第一关的保险柜及其设计图(TR3的工房左上角也有个还没做好的一样的保险柜),明确说明了AS房子里保险柜是从这里制作出来的


                            IP属地:广西14楼2016-02-04 10:28
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                              11.The Forge - Puzzles Across Room
                              工房其它的房间


                              IP属地:广西15楼2016-02-04 10:29
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