此帖子是有一定基础的人才能看懂!
Item("Melee_BrassKnucklesLightGen", CategoryType_Melee)
{
Name("&Melee_BrassKnucklesLightGen_N&");
Description("&Melee_BrassKnucklesLightGen_D&");
Visibility(true);
ItemType(ItemType_Knuckles);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(36);
Damage(44.0);
CriticalProb(0.01);
CriticalDamage(44.0);
DamageRange(2.2); // Converted 原版不同武器不同数值,可以理解成看不见的刀气,隔空大卸八块丧尸肢体,但是动作会有点奇怪,嘿嘿
Force(58.0);
PhysicsDamage(50.0);
StaminaUsage(0.02);
SwingSpeed(0.9); 挥刀砍杀速度,原版不同武器不同数值,如果改成0.3会很滑稽,可以一秒钟内大卸八块丧尸
ConfusionProb(0.2);
HeadSmashProb(0.25);
HeadCutProb(0.0);
ArmsCutProb(0.0);
LegsCutProb(0.0);
DamageType(DamageType_Blunt);
Mesh("weapon_knuckle_duster_c.msh");
GenSkinLevel("[1-5]old;[6-14]default;[15-24
]super");
SkinTag("weapon_standard1");
AnimPrefix("unarmed");
HudIcon("knuckleduster_a");
MinDamageAngle(-60.0);
MaxDamageAngle(45.0);
MinDamageMult(1.0);
MinHitSeverity(HitSeverity_Medium);
MaxHitSeverity(HitSeverity_Heavy);
HorizontalAttackDamageMul(1.0);
RagdollBehavior(RagdollBehavior_Fists);
TwoHanded(false);
CausesKnockDown(true);
DestroySound("break_metal_weapon_00.wav");
AiHitSound("Fist");
use HitEffects_Default();
BloodSplatFactor(0.9); 原版默认是0.25,改成0.9,可以看到很高的血柱飞溅。
use PickupSounds_Default();
DamageSize(0.05); // Converted
StatsType(StatsType_Fists);
LootLevel(1);
LootType(LootType_Knuckles);
FF_Left(0.6);
FF_Right(0.6);
FF_Duration(0.2);
FF_FadeOut(0.0);
Reparable(true);
Color(Color_White);
GenType(GenType_KNUCKLE);
GenLevelMax(24);
AchType(AchType_Knuckles);
NameGender(0);
}
......
......
以下省略
......
......
有兴趣的兄弟们可以试试
我想请教大家的是,怎么取消挥刀砍杀时候屏幕摇晃问题,如果能改成不要慌,配合告诉刽子手的砍杀速度,那一定超级的爽!
Item("Melee_BrassKnucklesLightGen", CategoryType_Melee)
{
Name("&Melee_BrassKnucklesLightGen_N&");
Description("&Melee_BrassKnucklesLightGen_D&");
Visibility(true);
ItemType(ItemType_Knuckles);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(36);
Damage(44.0);
CriticalProb(0.01);
CriticalDamage(44.0);
DamageRange(2.2); // Converted 原版不同武器不同数值,可以理解成看不见的刀气,隔空大卸八块丧尸肢体,但是动作会有点奇怪,嘿嘿
Force(58.0);
PhysicsDamage(50.0);
StaminaUsage(0.02);
SwingSpeed(0.9); 挥刀砍杀速度,原版不同武器不同数值,如果改成0.3会很滑稽,可以一秒钟内大卸八块丧尸
ConfusionProb(0.2);
HeadSmashProb(0.25);
HeadCutProb(0.0);
ArmsCutProb(0.0);
LegsCutProb(0.0);
DamageType(DamageType_Blunt);
Mesh("weapon_knuckle_duster_c.msh");
GenSkinLevel("[1-5]old;[6-14]default;[15-24
]super");
SkinTag("weapon_standard1");
AnimPrefix("unarmed");
HudIcon("knuckleduster_a");
MinDamageAngle(-60.0);
MaxDamageAngle(45.0);
MinDamageMult(1.0);
MinHitSeverity(HitSeverity_Medium);
MaxHitSeverity(HitSeverity_Heavy);
HorizontalAttackDamageMul(1.0);
RagdollBehavior(RagdollBehavior_Fists);
TwoHanded(false);
CausesKnockDown(true);
DestroySound("break_metal_weapon_00.wav");
AiHitSound("Fist");
use HitEffects_Default();
BloodSplatFactor(0.9); 原版默认是0.25,改成0.9,可以看到很高的血柱飞溅。
use PickupSounds_Default();
DamageSize(0.05); // Converted
StatsType(StatsType_Fists);
LootLevel(1);
LootType(LootType_Knuckles);
FF_Left(0.6);
FF_Right(0.6);
FF_Duration(0.2);
FF_FadeOut(0.0);
Reparable(true);
Color(Color_White);
GenType(GenType_KNUCKLE);
GenLevelMax(24);
AchType(AchType_Knuckles);
NameGender(0);
}
......
......
以下省略
......
......
有兴趣的兄弟们可以试试
我想请教大家的是,怎么取消挥刀砍杀时候屏幕摇晃问题,如果能改成不要慌,配合告诉刽子手的砍杀速度,那一定超级的爽!