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求3D建模的参数!

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本人纯菜鸟,想试着做两个 3D 模型 试试! 但是不知道游戏中的参数!
比如 坦克 的 尺寸中型坦克 重型坦克
建筑的参数 长宽高! 比如原有的电厂 机场 高科


IP属地:河北1楼2017-01-01 11:37回复
    先看看教程
    http://pan.baidu.com/share/link?shareid=1019637840&uk=2624959694


    IP属地:湖北来自Android客户端2楼2017-01-01 12:08
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      我也不知道是不是设置不对,或者导入的地方不对,!我看到有个中国兵营文件,还有个NukeGeneral.ini 文件 不知道 这个NukeGeneral.ini 是不是针对 核弹将军的设置啊?


      IP属地:河北6楼2017-01-01 20:01
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        我把贾曼卡尔 换了名字,里面加了我想要的改动原有的基本没动,然后放到 核弹将军的兵营,老是不成功!


        IP属地:河北7楼2017-01-01 20:04
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          我游戏里的编辑器 是英文的看不懂哦!


          IP属地:河北8楼2017-01-01 21:44
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            这是什么意思?


            IP属地:河北9楼2017-01-02 02:25
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              回复 金品鑫 :
              修改了点东西! 游戏开始闪退!然后出现这个
              地图编辑器 可以正常打开! 大虾这是啥意思?


              IP属地:河北10楼2017-01-02 20:26
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                英文 是一把刀 都没拿到啊!


                IP属地:河北11楼2017-01-02 20:29
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                  Behavior = SpecialAbility ModuleTag_10
                  SpecialPowerTemplate = SpecialAbilityBlackLotusCaptureBuilding
                  UpdateModuleStartsAttack = Yes
                  InitiateSound = BlackLotusVoiceHackBuilding
                  End
                  Behavior = SpecialAbilityUpdate ModuleTag_11
                  SpecialPowerTemplate = SpecialAbilityBlackLotusCaptureBuilding
                  StartAbilityRange = 150.0
                  UnpackTime = 6730 ;animation time is 6730 (changing this will scale anim speed)
                  PackTime = 2800 ;animation time is 5800 (changing this will scale anim speed)
                  PreparationTime = 3000 ;time to complete hack once prepared (unpacked)
                  SpecialObject = BinaryDataStream
                  DoCaptureFX = Yes
                  PackSound = BlackLotusPack
                  UnpackSound = BlackLotusUnpack
                  TriggerSound = BlackLotusTrigger
                  PrepSoundLoop = BlackLotusPrepLoop
                  AwardXPForTriggering = 20
                  ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
                  End


                  IP属地:河北12楼2017-01-02 21:16
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                    1 ini files found.
                    No generals.str neither generals.csf were found. Text checking will be skipped.
                    Number of upgrades is 4. It is possible to add 124 more.
                    File Assassin 狙击手.ini. Line 7. MappedImage SUJermanKell1_L does not exist.
                    File Assassin 狙击手.ini. Line 8. MappedImage SUJermanKell1 does not exist.
                    File Assassin 狙击手.ini. Line 10. Upgrade Upgrade_GLAAPBullets does not exist.
                    File Assassin 狙击手.ini. Line 86. ParticleSystem InfantryDustTrails does not exist.
                    File Assassin 狙击手.ini. Line 100. ParticleSystem InfantryDustTrails does not exist.
                    File Assassin 狙击手.ini. Line 189. Weapon GLAJarmenKellRifle does not exist.
                    File Assassin 狙击手.ini. Line 190. Weapon GLAJarmenKellVehiclePilotSniperRifle does not exist.
                    File Assassin 狙击手.ini. Line 196. Armor HumanArmor does not exist.
                    File Assassin 狙击手.ini. Line 197. DamageFX InfantryDamageFX does not exist.
                    File Assassin 狙击手.ini. Line 202. Object Nuke_ChinaBarracks does not exist.
                    File Assassin 狙击手.ini. Line 212. CommandSet Nuke_ChinaInfantryJarmenKellCommandSet does not exist.
                    File Assassin 狙击手.ini. Line 215. AudioEvent JarmenKellVoiceSelect does not exist.
                    File Assassin 狙击手.ini. Line 216. AudioEvent JarmenKellVoiceMove does not exist.
                    File Assassin 狙击手.ini. Line 217. AudioEvent JarmenKellVoiceMove does not exist.
                    File Assassin 狙击手.ini. Line 218. AudioEvent JarmenKellVoiceAttack does not exist.
                    File Assassin 狙击手.ini. Line 219. AudioEvent JarmenKellVoiceFear does not exist.
                    File Assassin 狙击手.ini. Line 220. AudioEvent StealthOn does not exist.
                    File Assassin 狙击手.ini. Line 221. AudioEvent StealthOff does not exist.
                    File Assassin 狙击手.ini. Line 224. AudioEvent JarmenKellVoiceCreate does not exist.
                    File Assassin 狙击手.ini. Line 225. AudioEvent JarmenKellVoiceSnipe does not exist.
                    File Assassin 狙击手.ini. Line 226. AudioEvent JarmenKellVoiceGarrison does not exist.
                    File Assassin 狙击手.ini. Line 227. AudioEvent JarmenKellVoiceMove does not exist.
                    File Assassin 狙击手.ini. Line 228. AudioEvent JarmenKellVoiceMove does not exist.
                    File Assassin 狙击手.ini. Line 229. AudioEvent JarmenKellVoiceMove does not exist.
                    File Assassin 狙击手.ini. Line 245. Locomotor JarmenKellLocomotor does not exist.
                    File Assassin 狙击手.ini. Line 255. EvaEvent EnemyJarmenKellDetected does not exist.
                    File Assassin 狙击手.ini. Line 256. EvaEvent OwnJarmenKellDetected does not exist.
                    File Assassin 狙击手.ini. Line 270. Upgrade Upgrade_GLAAPBullets does not exist.
                    File Assassin 狙击手.ini. Line 285. FXList FX_JarmenKellDie does not exist.
                    File Assassin 狙击手.ini. Line 292. FXList FX_GIDieCrushed does not exist.
                    File Assassin 狙击手.ini. Line 299. FXList FX_JarmenKellDie does not exist.
                    File Assassin 狙击手.ini. Line 308. FXList FX_DieByFireGLA does not exist.
                    File Assassin 狙击手.ini. Line 309. ObjectCreationList OCL_FlamingInfantry does not exist.
                    File Assassin 狙击手.ini. Line 314. FXList FX_DieByToxinGLA does not exist.
                    File Assassin 狙击手.ini. Line 315. ObjectCreationList OCL_ToxicInfantry does not exist.
                    File Assassin 狙击手.ini. Line 320. FXList FX_DieByToxinGLA does not exist.
                    File Assassin 狙击手.ini. Line 321. ObjectCreationList OCL_ToxicInfantryBeta does not exist.
                    File Assassin 狙击手.ini. Line 326. FXList FX_DieByToxinGLA does not exist.
                    File Assassin 狙击手.ini. Line 327. ObjectCreationList OCL_ToxicInfantryGamma does not exist.
                    Free Damage type: EXPLOSION.
                    Free Damage type: CRUSH.
                    Free Damage type: ARMOR_PIERCING.
                    Free Damage type: SMALL_ARMS.
                    Free Damage type: GATTLING.
                    Free Damage type: RADIATION.
                    Free Damage type: FLAME.
                    Free Damage type: LASER.
                    Free Damage type: SNIPER.
                    Free Damage type: POISON.
                    Free Damage type: HEALING.
                    Free Damage type: UNRESISTABLE.
                    Free Damage type: WATER.
                    Free Damage type: DEPLOY.
                    Free Damage type: SURRENDER.
                    Free Damage type: HACK.
                    Free Damage type: KILL_PILOT.
                    Free Damage type: FALLING.
                    Free Damage type: MELEE.
                    Free Damage type: DISARM.
                    Free Damage type: HAZARD_CLEANUP.
                    Free Damage type: PARTICLE_BEAM.
                    Free Damage type: TOPPLING.
                    Free Damage type: INFANTRY_MISSILE.
                    Free Damage type: AURORA_BOMB.
                    Free Damage type: LAND_MINE.
                    Free Damage type: JET_MISSILES.
                    Free Damage type: STEALTHJET_MISSILES.
                    Free Damage type: MOLOTOV_COCKTAIL.
                    Free Damage type: COMANCHE_VULCAN.
                    Free Damage type: SUBDUAL_MISSILE.
                    Free Damage type: SUBDUAL_VEHICLE.
                    Free Damage type: SUBDUAL_BUILDING.
                    Free Damage type: SUBDUAL_UNRESISTABLE.
                    Free Damage type: MICROWAVE.
                    Free Damage type: STATUS.
                    Free Damage type: KILL_GARRISONED.
                    Free Death type: EXTRA_8.
                    Free Death type: EXTRA_7.
                    Free Death type: EXTRA_6.
                    Free Death type: EXTRA_5.
                    Free Death type: EXTRA_4.
                    Free Death type: EXTRA_3.
                    Free Death type: EXTRA_2.
                    Free Death type: DETONATED.
                    Free Death type: LASERED.
                    Free Death type: SUICIDED.
                    Free Death type: FLOODED.
                    Free Death type: TOPPLED.
                    Free Enum: SPECIAL_BATTLESHIP_BOMBARDMENT.
                    Free Enum: SUPW_SPECIAL_NEUTRON_MISSILE.
                    Free Enum: LAZR_SPECIAL_PARTICLE_UPLINK_CANNON.
                    Free Enum: SUPR_SPECIAL_CRUISE_MISSILE.
                    Free Enum: AIRF_SPECIAL_CARPET_BOMB.
                    Free Enum: SLTH_SPECIAL_GPS_SCRAMBLER.
                    Free Enum: INFA_SPECIAL_PARADROP_AMERICA.
                    Free Enum: AIRF_SPECIAL_SPECTRE_GUNSHIP.
                    Free Enum: AIRF_SPECIAL_A10_THUNDERBOLT_STRIKE.
                    Free Enum: NUKE_SPECIAL_NEUTRON_MISSILE.
                    Free Enum: NUKE_SPECIAL_CLUSTER_MINES.
                    Free Enum: AIRF_SPECIAL_DAISY_CUTTER.
                    Free Enum: SUPW_SPECIAL_PARTICLE_UPLINK_CANNON.
                    Free Enum: SPECIAL_TANK_PARADROP.
                    Free Enum: EARLY_SPECIAL_REPAIR_VEHICLES.
                    Free Enum: SPECIAL_COMMUNICATIONS_DOWNLOAD.
                    Free Enum: EARLY_SPECIAL_FRENZY.
                    Free Enum: EARLY_SPECIAL_LEAFLET_DROP.
                    Free Enum: SPECIAL_LEAFLET_DROP.
                    Free Enum: EARLY_SPECIAL_CHINA_CARPET_BOMB.
                    Free Enum: SPECIAL_CHINA_CARPET_BOMB.
                    Free Enum: SPECIAL_SNEAK_ATTACK.
                    Free Enum: SPECIAL_FRENZY.
                    Free Enum: SPECIAL_GPS_SCRAMBLER.
                    Free Enum: SPECIAL_SPECTRE_GUNSHIP.
                    Free Enum: SPECIAL_LAUNCH_BAIKONUR_ROCKET.
                    Free Enum: SPECIAL_CLEANUP_AREA.
                    Free Enum: SPECIAL_CIA_INTELLIGENCE.
                    Free Enum: SPECIAL_CHANGE_BATTLE_PLANS.
                    Free Enum: SPECIAL_CASH_BOUNTY.
                    Free Enum: SPECIAL_PARTICLE_UPLINK_CANNON.
                    Free Enum: SPECIAL_REPAIR_VEHICLES.
                    Free Enum: SPECIAL_BOOBY_TRAP.
                    Free Enum: SPECIAL_DISGUISE_AS_VEHICLE.
                    Free Enum: SPECIAL_SPY_DRONE.
                    Free Enum: SPECIAL_RADAR_VAN_SCAN.
                    Free Enum: SPECIAL_INFANTRY_CAPTURE_BUILDING.
                    Free Enum: SPECIAL_BLACKLOTUS_STEAL_CASH_HACK.
                    Free Enum: SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK.
                    Free Enum: SPECIAL_BLACKLOTUS_CAPTURE_BUILDING.
                    Free Enum: SPECIAL_TANKHUNTER_TNT_ATTACK.
                    Free Enum: SPECIAL_HACKER_DISABLE_BUILDING.
                    Free Enum: SPECIAL_HELIX_NAPALM_BOMB.
                    Free Enum: SPECIAL_TIMED_CHARGES.
                    Free Enum: SPECIAL_REMOTE_CHARGES.
                    Free Enum: SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES.
                    Free Enum: SPECIAL_ARTILLERY_BARRAGE.
                    Free Enum: SPECIAL_DETONATE_DIRTY_NUKE.
                    Free Enum: SPECIAL_A10_THUNDERBOLT_STRIKE.
                    Free Enum: SPECIAL_CRATE_DROP.
                    Free Enum: SPECIAL_DEMORALIZE_OBSOLETE.
                    Free Enum: SPECIAL_SCUD_STORM.
                    Free Enum: SPECIAL_ANTHRAX_BOMB.
                    Free Enum: SPECIAL_BLACK_MARKET_NUKE.
                    Free Enum: SPECIAL_AMBUSH.
                    Free Enum: SPECIAL_TERROR_CELL.
                    Free Enum: SPECIAL_DEFECTOR.
                    Free Enum: SPECIAL_SPY_SATELLITE.
                    Free Enum: SPECIAL_NEUTRON_MISSILE.
                    Free Enum: SPECIAL_CASH_HACK.
                    Free Enum: SPECIAL_NAPALM_STRIKE.
                    Free Enum: SPECIAL_EMP_PULSE.
                    Free Enum: SPECIAL_CLUSTER_MINES.
                    Free Enum: SPECIAL_CARPET_BOMB.
                    Free Enum: SPECIAL_PARADROP_AMERICA.
                    Free Enum: SPECIAL_DAISY_CUTTER.
                    Free Radius cursor: ATTACK_CONTINUE_AREA.
                    Free Radius cursor: ATTACK_DAMAGE_AREA.
                    Free Radius cursor: ATTACK_SCATTER_AREA.
                    Free Radius cursor: GUARD_AREA.
                    Free Radius cursor: EMERGENCY_REPAIR.
                    Free Radius cursor: OFFENSIVE_SPECIALPOWER.
                    Free Radius cursor: FRIENDLY_SPECIALPOWER.
                    Free Radius cursor: SUPERWEAPON_SCATTER_AREA.
                    Free Radius cursor: A10STRIKE.
                    Free Radius cursor: CARPETBOMB.
                    Free Radius cursor: PARTICLECANNON.
                    Free Radius cursor: SPECTREGUNSHIP.
                    Free Radius cursor: SPYDRONE.
                    Free Radius cursor: SPYSATELLITE.
                    Free Radius cursor: DAISYCUTTER.
                    Free Radius cursor: PARADROP.
                    Free Radius cursor: HELIX_NAPALM_BOMB.
                    Free Radius cursor: NAPALMSTRIKE.
                    Free Radius cursor: NUCLEARMISSILE.
                    Free Radius cursor: EMPPULSE.
                    Free Radius cursor: ARTILLERYBARRAGE.
                    Free Radius cursor: CLUSTERMINES.
                    Free Radius cursor: FRENZY.
                    Free Radius cursor: SCUDSTORM.
                    Free Radius cursor: CLEARMINES.
                    Free Radius cursor: AMBULANCE.
                    Free Radius cursor: AMBUSH.
                    Free Radius cursor: ANTHRAXBOMB.
                    Free Radius cursor: RADAR.
                    大哥 你能看懂吗? 什么地方必须改啊? 我一点都看不懂啊!


                    IP属地:河北13楼2017-01-02 23:04
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                      SpecialPower 这个INI用于定义SP,并控制其类型码标签、倒记时等参数,以便被一些超武、技能、特殊能力调用来作为控制规律。部分SP自身的类型码标签还有一些直接特效。使用格式如下: SpecialPower[证书名称] [证书名称]同样可以是任意字符串。 SpecialPower SuperweaponDaisyCutter Enum = SPECIAL_DAISY_CUTTER 类型码标签,这个参数是一些不能随意修改的平台内码,部分类型有特殊效果 ReloadTime = 360000 倒记时时间 RequiredScience = SCIENCE_DaisyCutter 需要哪个技能证书作为启用前提 PublicTimer = No 是否在屏幕右上角显示倒记时信息,No为不显示,缺省为No SharedSyncedTimer = Yes 是否共享同步计时器,缺省为Yes,似乎同步计时器能保证倒记时时间和游戏速度始终保持相同的倍率不乱变 ViewObjectDuration= 30000 用于超武/技能时,表示发射之后显示目标点周围区域多长时间 ViewObjectRange = 250 同上,表示现实多大范围 RadiusCursorRadius= 170 留在地上的范围指示圈尺寸,这里的范围指示圈将受Enum的控制,不同的Enum关联着不同的图像 ShortcutPower = Yes 是否允许使用右侧快捷键 AcademyClassify = ACT_SUPERPOWER


                      IP属地:湖北来自Android客户端14楼2017-01-04 20:40
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                        动作模式,ACT_SUPERPOWER表示发射超武,这就意味着这个SP只能被超武/技能调用 End Enum类型码标签总共有以下这些可选: SPECIAL_BATTLESHIP_BOMBARDMENT SUPW_SPECIAL_NEUTRON_MISSILE LAZR_SPECIAL_PARTICLE_UPLINK_CANNON SUPR_SPECIAL_CRUISE_MISSILE AIRF_SPECIAL_CARPET_BOMB SLTH_SPECIAL_GPS_SCRAMBLER INFA_SPECIAL_PARADROP_AMERICA AIRF_SPECIAL_SPECTRE_GUNSHIP AIRF_SPECIAL_A10_THUNDERBOLT_STRIKE NUKE_SPECIAL_NEUTRON_MISSILE NUKE_SPECIAL_CLUSTER_MINES AIRF_SPECIAL_DAISY_CUTTER SUPW_SPECIAL_PARTICLE_UPLINK_CANNON SPECIAL_TANK_PARADROP EARLY_SPECIAL_REPAIR_VEHICLES SPECIAL_COMMUNICATIONS_DOWNLOAD EARLY_SPECIAL_FRENZY EARLY_SPECIAL_LEAFLET_DROP SPECIAL_LEAFLET_DROP EARLY_SPECIAL_CHINA_CARPET_BOMB SPECIAL_CHINA_CARPET_BOMB SPECIAL_SNEAK_ATTACK SPECIAL_FRENZY SPECIAL_GPS_SCRAMBLER SPECIAL_SPECTRE_GUNSHIP SPECIAL_LAUNCH_BAIKONUR_ROCKET SPECIAL_CLEANUP_AREA SPECIAL_CIA_INTELLIGENCE SPECIAL_CHANGE_BATTLE_PLANS SPECIAL_CASH_BOUNTY SPECIAL_PARTICLE_UPLINK_CANNON SPECIAL_REPAIR_VEHICLES SPECIAL_BOOBY_TRAP SPECIAL_DISGUISE_AS_VEHICLE SPECIAL_SPY_DRONE SPECIAL_RADAR_VAN_SCAN SPECIAL_INFANTRY_CAPTURE_BUILDING SPECIAL_BLACKLOTUS_STEAL_CASH_HACK SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK SPECIAL_BLACKLOTUS_CAPTURE_BUILDING SPECIAL_TANKHUNTER_TNT_ATTACK SPECIAL_HACKER_DISABLE_BUILDING SPECIAL_HELIX_NAPALM_BOMB SPECIAL_TIMED_CHARGES SPECIAL_REMOTE_CHARGES SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES SPECIAL_ARTILLERY_BARRAGE SPECIAL_DETONATE_DIRTY_NUKE SPECIAL_A10_THUNDERBOLT_STRIKE SPECIAL_CRATE_DROP SPECIAL_DEMORALIZE_OBSOLETE SPECIAL_SCUD_STORM SPECIAL_ANTHRAX_BOMB SPECIAL_BLACK_MARKET_NUKE SPECIAL_AMBUSH SPECIAL_TERROR_CELL SPECIAL_DEFECTOR SPECIAL_SPY_SATELLITE SPECIAL_NEUTRON_MISSILE SPECIAL_CASH_HACK SPECIAL_NAPALM_STRIKE SPECIAL_EMP_PULSE SPECIAL_CLUSTER_MINES SPECIAL_CARPET_BOMB SPECIAL_PARADROP_AMERICA SPECIAL_DAISY_CUTTER SPECIAL_INVALID


                        IP属地:湖北来自Android客户端15楼2017-01-04 20:44
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                          这些标签我没有一个一个地去测试,但是在实际使用时可以发现,这些标签可以反复地被不同的超武使用,也就是说,不同的超武可以使用相同的标签,而它们都能发挥正常作用。这就证明了这些类型码实际上仅仅只是一个普通的标签而已,本身并没有任何特殊含义,所以不需要去看它的字面意思,随便使用就是了。 只不过在使用时要稍加注意,有一少部分类型码带有特殊作用,例如几种核弹、离子炮、生化死雨的类型码标签,如果使用了这些标签的SP被某种超武调用,那么在SP倒记时完成(即超武就绪)时,会听到EVA报告说“XXXX is Ready”,而空降、集束地雷等标签则不会有这样的EVA报告音出现。而还有另一些标签,只能用于特殊能力,反之也有一些标签只能用于超武,乱用会导致无法施展或发射,因此还是不能过分大意。 SP在被超武调用时,还有一个更特殊的意义,那就是关联超武本身和快捷键。换句话说,快捷键到底是用来发射哪个超武,完全是通过Enum来对应的。 我自己就遇到过这样的情况: 我做了一个超武A,调用了一个SP-A来控制它倒记时,这个SP-A的类型码标签是SUPW_SPECIAL_NEUTRON_MISSILE,超武A具有快捷键。 而我又做了一个另一个超武B,调用了另一个SP-B来控制它倒记时,而SP-B的类型吗标签还是SUPW_SPECIAL_NEUTRON_MISSILE,但超武B没有快捷键。 当我在游戏里,同时得到了超武A和超武B时,我意外地发现,怎么超武A的快捷键上出现了“X2”字样,这意味着我拥有了两个超武A??不对吧,明明我只有一个超武A和一个超武B,怎么游戏平台会误认为我有两个超武A呢? 原来就是类型码标签在作怪,因为SP-B和SP-A拥有相同的类型码标签,因此在关联超武本身和快捷键时,会被游戏平台误认为SP-B实际上也是一个SP-A,于是快捷键就变成了两倍。 所以我在此郑重声明: 拥有快捷键的超武不能和其他任何超武使用相同的Enum,否则的话当两种都拥有时会出现双倍快捷键的误判断。


                          IP属地:湖北来自Android客户端16楼2017-01-04 20:45
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                            几年前 下载过一个 将军修改文件! 改的是 中国的坦克将军!(个人不是很喜欢那个将军!)
                            里面有新坦克 4管反坦克 颗对地对空攻击, 能造船厂 能出船 对地对空,还有潜艇!也是对地对空!
                            里面的 将军技能 我挺喜欢, 可惜后来每次,杀毒软件 都报病毒!
                            每次都保留, 但是有一次,没注意 给删除了!


                            IP属地:河北17楼2017-01-05 17:29
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                              救命了了 大虾 下图 是什么意思? 我怎么找不到 是我什么地方 错了!


                              IP属地:河北18楼2017-01-07 22:38
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