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从更新日志看官方是如何削弱虎子们的

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从官网更新日志里摘录了大部分虎式,虎精,虎王的平衡记录。
从游戏发售到现在,我们可以看到平衡师的脑子是如何一步一步积水,直至无法治愈的。


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1楼2019-02-26 22:52
    Tiger:
    - Price from 520mp/210 fuel to 600mp/250 fuel
    - Reload from 8.75s to 6.25s
    - Scatter from 10m to 6.8m
    - Area of Effect From 3.75m to 2.5m
    - Armor from 400 front/200 rear to 350 front/250 rear
    - Acceleration reduced from 1.5 to 1.25
    - Max speed increased from 4.5 to 4.7
    - Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
    - Main gun rotation from 19 to 17


    Tiger
    • Scatter distance max from 6.8 to 4.3


    Tiger
    • Reload from 6.25 to 5
    • Armor from 350 to 300
    • Acceleration from 1.25 to 1.8
    • Max speed from 4.7 to 3.9
    • Deceleration from 4.2 to 3.9
    • Price from 600 MP and 250 FU to 720 MP and 200 FU


    Tiger
    Veterancy 2


    +10 Range
    -20% Scatter
    +20% Accuracy


    Veterancy 3


    -30% Reload
    +20% Acceleration
    +20% Rotation
    +20% Max Speed
    Tiger Ace


    CP increased to 16
    Income penalty now only last 10 minutes


    Tiger from 9 CP to 10 CP


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    2楼2019-02-26 22:54
      Elite Troops


      Tiger Ace cost from 0 MP to 800 MP
      Tiger Ace command point cost from 16 to 14
      Tiger Ace no longer reduces all resources to 0. It now reduces MP by 25% and fuel by 90% until the Tiger Ace is destroyed
      Tiger Ace previous veterancy modifiers replaced with Tiger veterancy modifiers; this removes the double health and damage in exchange for faster rate of fire, improved accuracy, and improved mobility. Tiger Ace retains its increased sight range and lethal coaxial/hull machine guns
      Tiger Ace base acceleration/deceleration from 1.4/3 to 1.8/3.9
      Tiger Ace base max speed from 3 to 3.9
      Tiger Ace has gained the Target Weak Point ability to chew through enemy armor, drastically increasing its weapon penetration and stunning enemy crews
      Model 24 Stun Grenade cost from 15 MU to 20 MU
      Troop training recharge time from 2s to 30s
      Troop training cost from 55 MP and 20 FU to 80 MP and 25 FU


      Tiger command point cost from 10 to 11
      Tiger Ace command point cost from 14 to 15


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      3楼2019-02-26 22:55
        Tiger


        Heavy armor saw an increase in performance to better highlight its tech placement. When a player transitions from light to medium armor, there is a very clear differentiation in the power of medium vehicles vs. light. This change better highlights the transition from medium to heavy while still retaining the role of medium vehicles in the late game. Lower rear armor maintains the value of flanking while increased combat potential better addresses the tech level of the vehicle. Additionally, the new AOE profile on the Tiger has significantly increased its anti-infantry performance.
        Rear armor from 250 to 180
        Penetration from 154 to 200
        Reload from 5 to 4.7-5.3
        Manpower from 720 to 640
        Fuel from 200 to 230


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        4楼2019-02-26 22:56
          Tiger Ace


          Target weak point no longer requires the Tiger to face the target


          Tiger Ace


          Population increased from 24 to 26
          Tiger Heavy Tank


          Health reduced from 1280 to 1040
          King Tiger
          Allied late game had an exceptionally difficult time penetrating the frontal armor of the KT, which caused a significant amount of frustration for our players. Telemetry Data we pulled supported the need for change in this area, as it frequently and unfairly prevented any realistic allied comeback. By reducing the armor (to the same value as the IS2) it should make the King Tiger a little bit easier to damage. Its offensive power still remains deadly as always.


          Armor reduced from 425 to 375


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          5楼2019-02-26 22:56
            Tiger / Tiger Ace / Panther / King Tiger and the Blitzkrieg Ability
            Upon review, we felt that it didn’t make much sense that these heavy armored vehicles could move in and out of danger so quickly. We also found that it provided a negative gameplay experience for those trying to counter this. Similar to the changes made to the Soviet Snipers’ sprint ability, we’ve decided to tone down the effectiveness of blitzkrieg specifically for these three units.


            Blitzkrieg max speed bonus has been reduced from 35% to 15% exclusively for the Tiger and Panther. Other tanks remain the same.
            Acceleration has been reduced from 60% to 30%
            Combat Blitz ability speed bonus modifier has been reduced from 2 to 1.4


            Super Heavy Call in Vehicles (Tiger, Tiger Ace, Elefant, IS2, ISU, Jadgtiger, Sturmtiger, KV2)
            We are limiting Heavy Vehicles to a field limit of 1. We want the players to use the Heavy Tanks to support core units or have core units support the Heavy Tanks. We are anticipating this change will encourage players to spend their fuel on other units within their tech tree as it will be in-efficient to continue accumulating fuel. This also severely effects 3v3 and 4v4 games where players can see up to 12 Heavy Vehicles in a match.


            Limited to having only 1 on the field


            Tiger


            With the limit added to heavy tanks we are reducing the total population cap to give extra army room to the player.


            Population reduced from 24 to 19
            Tiger Penetration increased from 180/200/220 to 200/220/240
            Tiger range increased from 40 to 45


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            6楼2019-02-26 22:56
              King Tiger


              Removed from tech tree
              Now unlockable call in unit
              Limited to 1
              Population reduced from 26 to 21
              Tiger B “Königstiger”
              * Fuel cost increased from 260 to 310


              Panzer VI Tiger (does not affect Tiger Ace)
              The Tiger is receiving mobility boosts to allow the Tiger to navigate the battlefield more easily and disengage from threats such as anti-tank guns or tank destroyers.


              Population from 19 to 20
              Acceleration from 1.5 to 1.8
              Deceleration from 1.8 to 2
              Speed from 4.8 to 5.2


              Tiger Ace
              • Cost increased from 800 Manpower to 800 Manpower and 150 Fuel.


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              7楼2019-02-26 22:57
                我认为最大的败笔是,这个游戏限制了大件数量。大件被迫沦为步兵支援武器。重型坦克连集群战斗再也看不到了。


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                8楼2019-02-26 22:59
                  有些可能不引人注意的是,普通老虎的机动性比黄金虎好一些。不管是前进倒车还是急速。


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                  9楼2019-02-26 23:02
                    毕竟英雄连,有一个虎式就不错了


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                    10楼2019-02-26 23:04
                      我觉得大件数量限制没啥问题


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                      来自Android客户端11楼2019-02-26 23:13
                        你还是翻译一下吧,你发这个等于没发


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                        来自Android客户端12楼2019-02-26 23:16
                          想玩坦克决战别玩英雄连啊,这是连,又不是师。一个重型坦克连有15辆重型坦克。但是没有步兵和除反坦克炮以外的其他支援武器。你不是想要多辆重坦吗?好说呀!你只能出at和重坦,你觉得可以就这么改,我看你拿什么占点。


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                          来自iPhone客户端13楼2019-02-26 23:23
                            早期老虎和is2有一定几率把敌方装甲打出眩晕效果


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                            14楼2019-02-26 23:26
                              滑稽虎:我也是虎 我不要面子的啊


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                              来自iPhone客户端15楼2019-02-26 23:29