• **Fire Elites**
○ [Community Suggestion] Rework burning calculation with unique new burning damage type
○ Number of stacks of Burning on the player are now visible in the buff bar.
○ Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
○ Now ticks at twice the frequency (but same overall damage).
○ This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
○ The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
• **Ice Elites**
○ Rework ice bomb
○ Improve graphics for ice bomb left when killed to be more clear.
○ Ice bomb damage reduced from 350% to 150%
○ Ice bomb damage is no longer reduced at the edge of the radius
○ Ice bomb now FREEZES characters in the radius for 1.5s
○ *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
• **Lightning Elites**
○ Lightning bombs from Lightning Elites now properly attach to players.
○ Lightning elites now always spawn at full shields
○ Improve lightning bomb graphics
• **Magma Worm**
○ [Community Suggestion] Now switches between two modes of movement.
○ Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worm's only previous stance.
○ Grounded: Snakes low but fast around on the ground.
○ *The intent is to give a break from the Worm's constant leaping and to give short range characters a chance to attack. The Worm should also be an intense fight, not a slog.*
○ [Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
○ [Community Suggestion] Can now jump off of platforms so it doesn't get stuck on certain ledges.
• **A Moment, Fractured**
○ [Community Suggestion] Obliteration now grants all participating players 5 lunar coins.
○ *People want a legit way to get more lunar coins, and there's currently no purpose on obliterating past the first time. This should help alleviate both.*
• **Helfire Tincture**
○ Increase radius from 6m to 9m.
• **Stone Titan**
○ [Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
○ *This primarily affects the duration of burning effects.*
• **Hermit Crab**
○ [Community Suggestion] Reduce proc coefficient of mortar attack from 3 to 0.5.
○ *This primarily affects the duration of burning effects.
○ [Community Suggestion] Reduce base health from 150 to 100.
• **Imp**
○ [Community Suggestion] Reduce base health from 250 to 200.
○ [Community Suggestion] Rework burning calculation with unique new burning damage type
○ Number of stacks of Burning on the player are now visible in the buff bar.
○ Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
○ Now ticks at twice the frequency (but same overall damage).
○ This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
○ The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
• **Ice Elites**
○ Rework ice bomb
○ Improve graphics for ice bomb left when killed to be more clear.
○ Ice bomb damage reduced from 350% to 150%
○ Ice bomb damage is no longer reduced at the edge of the radius
○ Ice bomb now FREEZES characters in the radius for 1.5s
○ *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
• **Lightning Elites**
○ Lightning bombs from Lightning Elites now properly attach to players.
○ Lightning elites now always spawn at full shields
○ Improve lightning bomb graphics
• **Magma Worm**
○ [Community Suggestion] Now switches between two modes of movement.
○ Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worm's only previous stance.
○ Grounded: Snakes low but fast around on the ground.
○ *The intent is to give a break from the Worm's constant leaping and to give short range characters a chance to attack. The Worm should also be an intense fight, not a slog.*
○ [Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
○ [Community Suggestion] Can now jump off of platforms so it doesn't get stuck on certain ledges.
• **A Moment, Fractured**
○ [Community Suggestion] Obliteration now grants all participating players 5 lunar coins.
○ *People want a legit way to get more lunar coins, and there's currently no purpose on obliterating past the first time. This should help alleviate both.*
• **Helfire Tincture**
○ Increase radius from 6m to 9m.
• **Stone Titan**
○ [Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
○ *This primarily affects the duration of burning effects.*
• **Hermit Crab**
○ [Community Suggestion] Reduce proc coefficient of mortar attack from 3 to 0.5.
○ *This primarily affects the duration of burning effects.
○ [Community Suggestion] Reduce base health from 150 to 100.
• **Imp**
○ [Community Suggestion] Reduce base health from 250 to 200.