雨中冒险2吧 关注:38,847贴子:126,376

摘了一下这次的主要更新内容

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• **Fire Elites**
○ [Community Suggestion] Rework burning calculation with unique new burning damage type
○ Number of stacks of Burning on the player are now visible in the buff bar.
○ Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
○ Now ticks at twice the frequency (but same overall damage).
○ This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
○ The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.
• **Ice Elites**
○ Rework ice bomb
○ Improve graphics for ice bomb left when killed to be more clear.
○ Ice bomb damage reduced from 350% to 150%
○ Ice bomb damage is no longer reduced at the edge of the radius
○ Ice bomb now FREEZES characters in the radius for 1.5s
○ *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*
• **Lightning Elites**
○ Lightning bombs from Lightning Elites now properly attach to players.
○ Lightning elites now always spawn at full shields
○ Improve lightning bomb graphics
• **Magma Worm**
○ [Community Suggestion] Now switches between two modes of movement.
○ Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worm's only previous stance.
○ Grounded: Snakes low but fast around on the ground.
○ *The intent is to give a break from the Worm's constant leaping and to give short range characters a chance to attack. The Worm should also be an intense fight, not a slog.*
○ [Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
○ [Community Suggestion] Can now jump off of platforms so it doesn't get stuck on certain ledges.
• **A Moment, Fractured**
○ [Community Suggestion] Obliteration now grants all participating players 5 lunar coins.
○ *People want a legit way to get more lunar coins, and there's currently no purpose on obliterating past the first time. This should help alleviate both.*
• **Helfire Tincture**
○ Increase radius from 6m to 9m.
• **Stone Titan**
○ [Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
○ *This primarily affects the duration of burning effects.*
• **Hermit Crab**
○ [Community Suggestion] Reduce proc coefficient of mortar attack from 3 to 0.5.
○ *This primarily affects the duration of burning effects.
○ [Community Suggestion] Reduce base health from 150 to 100.
• **Imp**
○ [Community Suggestion] Reduce base health from 250 to 200.


IP属地:江苏来自手机贴吧1楼2019-04-17 09:19回复
    • **Artificer**
    ○[Community Suggestion]Increase Artificer proc coefficient on Flame Bolt from 0.2 to 1.
    ○[Community Suggestion]Increase Artificer proc coefficient on Snap Freeze pillars from 0 to 1.
    ○[Community Suggestion]Increase Artificer's Snap Freeze explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
    ○ *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*


    IP属地:江苏来自Android客户端2楼2019-04-17 09:20
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      • **Huntress**
      ○ Arrow Rain proc coefficient raised from 0.1 to 0.2 per tick.
      ○ *Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.*


      IP属地:江苏来自Android客户端3楼2019-04-17 09:20
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        • **Mercenary**
        ○ Extend timeout duration to recast Blinding Assault from 2s to 3s
        ○ *Small QoL. Allows Merc to be able to cast his other abilities between recasts of Blinding Assault without losing his recasts.*


        IP属地:江苏来自Android客户端4楼2019-04-17 09:21
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          • **Commando**
          ○ Improve FMJ impact graphics
          ○ *We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.*


          IP属地:江苏来自Android客户端5楼2019-04-17 09:21
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            • **Misc**
            ○[Community Suggestion]Time now pauses in intermission stages (A Moment, Bazaar, etc)
            ○[Community Suggestion]Add 3 second invincibility period when first spawning into a map.
            ○[Community Suggestion]Add localized formatting for numbers in the scoreboard (i.e it will now say 1,234,567 instead of 1234567.)


            IP属地:江苏来自Android客户端6楼2019-04-17 09:21
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              bug修复的内容就不放了


              IP属地:江苏来自Android客户端7楼2019-04-17 09:22
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                巧匠加强了很多啊


                IP属地:广东来自Android客户端8楼2019-04-17 09:24
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                  以上是人物 以下是怪物 我重新分开一层一层发


                  IP属地:江苏来自Android客户端9楼2019-04-17 09:42
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                    • **Fire Elites**
                    ○ [Community Suggestion] Rework burning calculation with unique new burning damage type
                    ○ Number of stacks of Burning on the player are now visible in the buff bar.
                    ○ Burning is now capped at 5% of your health a second PER stack. Just to be clear - this is a nerf. It'll always hit for less this patch.
                    ○ Now ticks at twice the frequency (but same overall damage).
                    ○ This damage type has also now been applied to the Magma Worm's impact and fireball damage, alongside Elder Lemurian's fire breath
                    ○ The intent here is to make it clear to the player what exactly a burn DOES, regardless of how it's applied. Players never were told by the game that burning actually stacks. If you have a certain number of burn stacks, you will now be aware of exactly how much that will hit for. Overall this should make the burns way less bursty and way more consistent, also allowing heal over time effects to help counteract the damage. The intent is NOT to make the entire game easier, or to make burns never kill you. Fire elites are the only purely offensive elite-type, so they should be causing deaths. It should just feel less BS now.


                    IP属地:江苏来自Android客户端10楼2019-04-17 09:43
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                      • **Ice Elites**
                      ○ Rework ice bomb
                      ○ Improve graphics for ice bomb left when killed to be more clear.
                      ○ Ice bomb damage reduced from 350% to 150%
                      ○ Ice bomb damage is no longer reduced at the edge of the radius
                      ○ Ice bomb now FREEZES characters in the radius for 1.5s
                      ○ *Fire elites have always been the most threatening type, with the other 2 being pretty easy. The hope here is that after the nerf of the Fire affix, the Ice affix can now also be respected as a serious threat. The improved visuals should help clarify what the ice affix actually does - most players don't seem to notice it drops a bomb at all. We're starting with a low freeze duration to test how it feels.*


                      IP属地:江苏来自Android客户端11楼2019-04-17 09:43
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                        楼主得搞一下翻译呀


                        IP属地:广西来自iPhone客户端12楼2019-04-17 09:45
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                          • **Lightning Elites**
                          ○ Lightning bombs from Lightning Elites now properly attach to players.
                          ○ Lightning elites now always spawn at full shields
                          ○ Improve lightning bomb graphics


                          IP属地:江苏来自Android客户端13楼2019-04-17 09:46
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                            • **Magma Worm**
                            ○ [Community Suggestion] Now switches between two modes of movement.
                            ○ Leaping: goes high in the air, raining fireballs when it impacts the ground. This was the Magma worm's only previous stance.
                            ○ Grounded: Snakes low but fast around on the ground.
                            ○ *The intent is to give a break from the Worm's constant leaping and to give short range characters a chance to attack. The Worm should also be an intense fight, not a slog.*
                            ○ [Community Suggestion] Reduced armor from 20 to 15 to make it less tanky.
                            ○ [Community Suggestion] Can now jump off of platforms so it doesn't get stuck on certain ledges.


                            IP属地:江苏来自Android客户端14楼2019-04-17 09:47
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                              • **Helfire Tincture**
                              ○ Increase radius from 6m to 9m.


                              IP属地:江苏来自Android客户端15楼2019-04-17 09:48
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