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导弹的高空自爆是怎么实现的

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IP属地:山西1楼2021-07-20 18:25回复
    是捣蛋加载员攻击自己还是怎么弄得?


    IP属地:山西2楼2021-07-20 18:27
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      不好意思挖个坟哈
      ;分裂火箭
      [V3RT]
      Image=V3ROCKET
      UIName=NOSTR:V3 Split Rocket
      Name=
      FireAngle=1
      Strength=1000
      Category=AirPower
      Armor=special_2
      Spawned=yes
      MissileSpawn=yes
      TechLevel=-1
      Sight=1
      RadarInvisible=no
      Landable=yes
      MoveToShroud=yes
      Ammo=1
      Speed=15
      Owner=Russians,Confederation,Africans,Arabs
      Cost=50
      Points=20
      ROT=3
      Crewed=no
      Explodes=no
      GuardRange=30
      Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
      MaxDebris=2
      Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
      MovementZone=Fly
      ThreatPosed=10
      DamageParticleSystems=SmallGreySSys
      AuxSound1=V3Attack
      ImmuneToPsionics=yes
      NoShadow=yes
      Selectable=yes
      Trainable=no
      DontScore=yes


      Missile.Custom=yes
      Missile.PauseFrames=0;20 发射前延迟
      Missile.TiltFrames=15;60 竖起用帧
      Missile.PitchInitial=0; 初始倾角
      Missile.PitchFinal=1; 最后倾角
      Missile.TurnRate=1; 0.08 拐弯速率
      Missile.RaiseRate=1;每次升高量
      Missile.Acceleration=2;加速度
      Missile.Altitude=2000;768;水平飞行高度
      Missile.BodyLength=128;导弹长度
      Missile.LazyCurve=no;曲线弹道
      Missile.TrailerSeparation=3
      Missile.Damage=0
      Missile.EliteDamage=0
      Missile.Weapon=RailShot
      Missile.EliteWeapon=RailShot
      Missile.TakeOffAnim=DUMMY
      Missile.TrailerAnim=DUMMY


      Fighter=yes
      Primary=V3rtWeap
      [V3rtWeap]
      Damage=1
      ROF=1
      Range=10
      Projectile=V3rtWeapPJ
      Speed=100
      Report=
      Warhead=RailShot


      [V3rtWeapPJ]
      Proximity=no;到目标单元格立刻爆炸
      AG=yes
      Image=none
      ROT=100;转角速度
      Scalable=yes;尾焰优化
      SubjectToCliffs=no
      SubjectToElevation=yes
      SubjectToWalls=no
      High=yes
      VeryHigh=yes


      Arm=1;导弹引信延迟
      CourseLockDuration=1;锁定前用时
      DetonationAltitude=50000;高于此高度立刻爆炸


      Dropping=yes;炸膛
      ;Airburst=yes;母弹在目标头上引爆
      AroundTarget=yes;决定散布原点
      ;yes以目标为原点散布子武器(分裂默认),no则以抛体爆炸处为原点(空爆默认)
      Splits=yes;分裂逻辑
      AirburstWeapon=V3rtSpread
      Cluster=10


      RetargetAccuracy=0.25;子武器攻击原定目标的概率
      ;追击范围决定母弹追击多少距离后自行引爆
      ;Ranged=yes;距离限制
      ;分裂子弹
      [V3rtSpread]
      Damage=70
      ROF=1
      Range=10
      Burst=8
      Projectile=V3rtSpreadPJ
      Speed=100
      Warhead=DMISLWH;V3EWH
      Report=


      [V3rtSpreadPJ]
      Proximity=no
      AA=no
      AG=yes
      Image=DMISL
      Inaccurate=yes;不直击
      FlakScatter=yes;散射
      SubjectToCliffs=no
      SubjectToElevation=no
      SubjectToWalls=no
      ;Arcing=yes;炮弹类标志
      ROT=100;导弹类标志,转向角速度 0-100
      BallisticScatter.Min=2
      BallisticScatter.Max=5
      ;Acceleration=100


      IP属地:广东3楼2021-08-19 22:44
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