好久没玩 这几天来玩每次都是开图几分钟玩得正爽就直接闪退 ,以前也闪退但是没有那么频繁 现在是进游戏开个图三分钟就闪退 求解这是闪退文件夹里的东西:
Application has crashed: C++ exception
[string "lib/units/enemies/cop/copdamage.lua"]:2248: attempt to perform arithmetic on local 'damage' (a nil value)
SCRIPT STACK
roll_critical_hit() @mods/PocoHud3/poco/../poco/Hud3.lua:2345
damage_bullet() lib/units/enemies/cop/copdamage.lua:478
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2374
on_collision() lib/units/weapons/raycastweaponbase.lua:2276
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:748
orig_fire() lib/units/weapons/raycastweaponbase.lua:506
fire() @mods/AFSF2/AutoFireSoundFix.lua:56
trigger_held() lib/units/weapons/raycastweaponbase.lua:418
Run() lib/units/beings/player/states/playerstandard.lua:4904
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:1751
_update_check_actions() lib/units/beings/player/states/playerbipod.lua:227
update() lib/units/beings/player/states/playerstandard.lua:441
update() lib/units/beings/player/states/playerbipod.lua:157
lib/units/beings/player/playermovement.lua:279
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
ntdll (???) RtlDosSearchPath_Ustr
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.119.93
CPU : AMD Ryzen 5 2600 Six-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce GTX 960 / nvldumd.dll[27.21.14.6089]
Language : schinese
Memory : 16335MB 104KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))
Application has crashed: C++ exception
[string "lib/units/enemies/cop/copdamage.lua"]:2248: attempt to perform arithmetic on local 'damage' (a nil value)
SCRIPT STACK
roll_critical_hit() @mods/PocoHud3/poco/../poco/Hud3.lua:2345
damage_bullet() lib/units/enemies/cop/copdamage.lua:478
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2374
on_collision() lib/units/weapons/raycastweaponbase.lua:2276
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:748
orig_fire() lib/units/weapons/raycastweaponbase.lua:506
fire() @mods/AFSF2/AutoFireSoundFix.lua:56
trigger_held() lib/units/weapons/raycastweaponbase.lua:418
Run() lib/units/beings/player/states/playerstandard.lua:4904
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:1751
_update_check_actions() lib/units/beings/player/states/playerbipod.lua:227
update() lib/units/beings/player/states/playerstandard.lua:441
update() lib/units/beings/player/states/playerbipod.lua:157
lib/units/beings/player/playermovement.lua:279
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlGetCurrentDirectory_U
ntdll (???) RtlDosSearchPath_Ustr
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.119.93
CPU : AMD Ryzen 5 2600 Six-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce GTX 960 / nvldumd.dll[27.21.14.6089]
Language : schinese
Memory : 16335MB 104KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器 (Realtek High Definition Audio))