老是弹这个
LowLevelFatalError [File:E:\build\DevNext\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 346.14
KERNELBASE.dll!UnknownFunction (0x00007ffe1384474c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74d722865) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff74dafbfd0) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff74dafc1dc) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff74daebb89) + 313 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff74daffb6e) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:619]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff74dbbaf08) + 0 bytes [e:\build\devnext\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff74dbc18c4) + 32 bytes [e:\build\devnext\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74d68f888) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74d68ea3d) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff74dbc6192) + 0 bytes [e:\build\devnext\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff74d773de6) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff74d773ca8) + 8 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe144654e0) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1616485b) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1616485b) + 0 bytes [UnknownFile:0]
Crash in runnable thread RHIThread
翻译是怎么说的:由于D3D设备丢失,虚幻引擎正在退出。(错误:0x887A0006 -'挂起')
LowLevelFatalError [File:E:\build\DevNext\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 346.14
KERNELBASE.dll!UnknownFunction (0x00007ffe1384474c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74d722865) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff74dafbfd0) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff74dafc1dc) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff74daebb89) + 313 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff74daffb6e) + 0 bytes [e:\build\devnext\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:619]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff74dbbaf08) + 0 bytes [e:\build\devnext\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff74dbc18c4) + 32 bytes [e:\build\devnext\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74d68f888) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74d68ea3d) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff74dbc6192) + 0 bytes [e:\build\devnext\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff74d773de6) + 0 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff74d773ca8) + 8 bytes [e:\build\devnext\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe144654e0) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1616485b) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe1616485b) + 0 bytes [UnknownFile:0]
Crash in runnable thread RHIThread
翻译是怎么说的:由于D3D设备丢失,虚幻引擎正在退出。(错误:0x887A0006 -'挂起')