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2023.10.13制作组博客《下周推出:叛逆潮汐更新》搬运与翻译

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在3月正式版推出后,夏季主要进行的是修复工作,到秋季终于推出了算是比较有新内容的更新。虽说本次更新的主要内容是针对叛徒任务\模式的大改,但对于玩单人、多人、PVP的玩家来说,也并非完全没有意义,除开本身叛徒事件可以到战役中出现外(单人似乎没法用233),还有很多会改变游戏习惯的修改。具体的更新日志目前官方版本号在测试版是推到了1.1.16.0 但是1.1.14.0是一个整合版本,1.1.15、1.1.16是两个相对来说很小的修复补丁更新,所以具体的更新日志看之前的帖子应该就行,内容上算是一致的
本帖将尝试将英文和中文同时发出来,图的话我这里网络似乎挂掉了,先就看文本。(希望都能发出来)。最后在扯一点题外话的就是,如果你关注游戏本身的更新路线和内容,可以上制作组的dc,也可以参与公开的unstable版本测试(报bug上github),也可以去官网的roadmap,会跳转到trello看后续的更新路线。


IP属地:广东1楼2023-10-14 17:11回复
    Hello everyone!
    The TreacherousTides update is finally nearing release, so let’s take a final look at what you are going to find init.
    Traitor system overhaul
    As we wrote in the previous post, the traitor system is getting aproper facelift in this update. In a nutshell, look forward to…
    Traitors availablealso in campaign mode
    Adjustable maximumdanger level of traitor events
    A total of 27traitor events
    Chaining traitorevents, where one successful one may lead to another
    Events withmultiple traitors and codewords
    Many newtraitor-specific items, like the radio jammer and deepdiver ducks
    Traitor events nowuse the scripted events system, which makes them much more varied and also muchmore moddable.
    Be ready to reportany suspicious activity you see, keep your head on a swivel!


    IP属地:广东2楼2023-10-14 17:13
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      大家好! 叛逆潮汐终于要发布了,让我们在发布前最后再看一次有什么新内容吧。
      **叛徒系统大改**
      正如之前我们所写的博客中那样,叛徒系统将在这次更新中面容一新。简而言之,其包含:
      战役中可启用叛徒
      可调整叛徒事件的危险等级
      总计27个叛徒事件
      环环相扣的叛徒事件
      多叛徒的事件与启用它们的控制台代码
      很多新的叛徒特有的物品,比如无线电干扰器,深潜鸭
      叛徒事件现在使用的脚本事件系统实现,也就是说做更加多样的事件同时还更方便模组制作


      IP属地:广东3楼2023-10-14 17:20
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        Improvements to alien ruins
        We’ve made some improvements to alienruin layouts to create stronger progression in how the ruins evolve as you playfurther: later-game ruins are larger and more complex than the ones seenearlier on. This makes ruins you first encounter easier to traverse, with morecomplex ones only coming up as you progress further into the campaign.
        On a related note,we’ve added a bit morechallenge to handling the alien artifacts that you can haul home from your ruinexploration trips. Artifacts now require some more care when transported orstored, and each type of artifact has its own special procedures to pay somemore attention to.
        Alien ruins havebeen improved and some artifacts have received new visual effects. Here’s the Nasonov artifact’s pulse effect.


        IP属地:广东4楼2023-10-14 17:21
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          **遗迹改进**
          我们对改进了遗迹的布局,即在玩家游玩后期遗迹如何演变,来让更具发展性。游戏后期的已经将叫至于早起的遗迹而言更大更复杂。这将让你在游戏早期初次接触遗迹时能更容易完成探索,而在游戏后期就会有更复杂的遗迹进行探索。
          同样值得注意点是,我们对于处理从遗迹带回来的异星遗物增加了一点挑战性。遗物现在需要更加小心地保存与运输,同时每种遗物都增加了一些需要你注意的特性。
          【图片的注释】改良了遗迹之后,一些遗物也有两新的视觉效果,比如奈式遗物的脉冲特性。


          IP属地:广东5楼2023-10-14 17:30
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            Storage and inventory changes
            We’ve written about the upcomingstorage changes in more detail before as well, and here’s the quick version:
            Stack sizes ofmost stackable items when placed in cabinets go from 8 to 32.
            Cabinets get extrarows for more storage, and placement of storage containers inside cabinets isrestricted to a single row.
            O2 and weldingfuel tanks gain increased capacity, but no longer stack in characterinventories. This way, you should not need to switch tanks all the time, but youalso need to consider your oxygen supply more carefully on away missions.
            Added a newstorage item: Backpack, essentially a larger variant of the toolbelt with asmall speed debuff to help you move things around. Can be obtained through thenew assistant talent “BagIt Up”, and purchased in stores around mid-way throughthe campaign.
            The backpack willbe especially useful for cave exploration and mining excursions.


            IP属地:广东6楼2023-10-14 17:32
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              存储与物品栏的改动
              在之前我们也提过关于存储的改动细节,但我们还是再来快速过一遍吧、
              大部分堆叠物品的上限从8提高到了32。
              柜子额外增加了一列格子来存储,一个柜子中能放工具箱的格子将只有一行。
              氧气瓶和焊接油料的容量增加(译者注:应该是提升一倍,氧气罐为例,10-11分钟的样子。),但不在可在角色的物品栏中堆叠。这样改动之后,你应该不再需要总是需要换罐子,但同时还是需要在出舱是关注氧气补给。
              增加了新的存储物品来帮你搬东西,背包,本质就是一个大号工具带,不过有一些小的移速惩罚。可以通过新的助手天赋“打包(bag it up”来几所,同时也可以在战役中期的商店中购买。


              IP属地:广东7楼2023-10-14 17:39
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                Circuit boxes
                This new feature of the electrical system allows you to create complex wiring more easily and compactly: instead of adding multiple individual components into the sub’s walls, you will be able to configure your wirework inside a single item, the circuit box.


                IP属地:广东8楼2023-10-14 17:40
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                  电路盒
                  这个新的电路物品可以允许你方便而紧凑的实现复杂电路。不必再在潜艇的墙上放一堆组件,你可以在一个小小的物品,电路盒中完成你的电路。


                  IP属地:广东9楼2023-10-14 17:42
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                    Submarine polish
                    Two vanilla subshave received some attention for this update.The Berilia has been modernized inmany ways, based on reworks submitted by WJohnston & UberPendragon. Changesinclude quality-of-life improvements like a medical fabricator, an armory, cleaningup and repositioning various items, improved layout, aesthetic changes andrewiring. The R-29, first created by rav2n in 2019, has also received a number of improvements.


                    IP属地:广东10楼2023-10-14 17:43
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                      潜艇打磨
                      有两个官船在这次更新中一些关注。基于WJohnston 和 UberPendragon提交的重做方案,海鞘级(berilia)已经从很多方面来说比较现代化了。改动包含了生活质量的提高,比如医疗加工台,一个军械库,清理并重新调整了许多物品,改进了布局,美术方面的改进与重新接线。 R29 大块头,最初于2019年由rav2n制作,也同样有了一些改进。


                      IP属地:广东11楼2023-10-14 17:48
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                        What else?
                        We’ve also got a few other improvements inbound:
                        Using devices on board the sub gets new animations. This helps to indicate to the crew whether a character is using a device or simply standing next to it.
                        New ammo indicator lights for the submarine’s turrets which make it easier to see how much ammo you still have left before needing to reload the weapon.
                        Addressed lead being too scarce, as it’s needed for almost all ammo types. Now ammunition can be fabricated from different materials, not just lead.
                        Various optimizations, for example to situations when there’s lots of NPCs around; loading screens are also significantly quicker.
                        The skill loss on death can be adjusted (or completely turned off) in the server settings.
                        If a client joins when their character is “braindead” (killed due to disconnection), the character is now revived and the client immediately regains control of it.
                        The Treacherous Tides update is coming next week, and you can continue test-driving it in the Unstable version until then. Stay tuned!


                        IP属地:广东12楼2023-10-14 17:48
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                          还有什么呢?
                          我们也同时完成了一些其他方面的改进。
                          使用潜艇上的设备有两新的动画,这将帮助边边船员是否在使用设备,亦或是只是站在那。
                          为潜艇的炮台增加了弹药指示灯,来让你在打算换弹之前能更直观地看见还有多少弹药。
                          解决了由于铅在各种弹药配方中而导致的稀缺问题。现在弹药可以用多种材料来制作了。
                          进行了许多优化,比如有许多NPC的情况,以及减少了加载时间。
                          服务器设置可以调整死亡惩罚(至完全取消)
                          如果一个玩家在其角色脑死亡后加入游戏,现在玩家能重生并立刻交还玩家掌控了。
                          叛逆潮汐更新将在下周推出,你现在还可以在测试版中进行测试直至更新,还请保持关注


                          IP属地:广东13楼2023-10-14 17:57
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                            完工,一共12楼,一段一段发的,目前看好像丢了一层


                            IP属地:广东14楼2023-10-14 17:58
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                              感谢搬运和翻译!


                              IP属地:江苏来自Android客户端16楼2023-10-14 19:50
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