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我知道怎么修改,可以让蛮族有5级巨型城市了

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先感谢花花的曾经的提示
上图看看效果:
那个兵营样子的就是传说中的皇宫。。。蛮族缺少贴图,这个问题不大。
主要是蛮族可以有五级城市

传说中BI里面的蛮族巨型城市。。。
做到这一切很简单,只需要修改两个文件,
找到bi里面的descr_cultures.txt。找到culture     barbarian
复制下面的
village
{
     normal                 data/models_strat/residences/barb_village.CAS,                     settlement_barbarian_level_1                    
     card                 data/ui/barbarian/cities/barbarian_village.tga
}
town
{
     normal                 data/models_strat/residences/barb_town_buildings.CAS,             settlement_barbarian_level_2
     wall                 data/models_strat/residences/barb_town_wall_1.CAS,                 settlement_barbarian_walled_level_2
     wall                 data/models_strat/residences/barb_town_wall_2.CAS,                 settlement_barbarian_walled_level_2
     wall                 data/models_strat/residences/barb_town_wall_2.CAS,                 settlement_barbarian_walled_level_2
     card                 data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
     normal                 data/models_strat/residences/barb_large_town_buildings.CAS,         settlement_barbarian_level_2
     wall                 data/models_strat/residences/barb_large_town_wall_1.CAS,         settlement_barbarian_walled_level_3



IP属地:江苏1楼2010-09-04 09:13回复
         wall                 data/models_strat/residences/barb_large_town_wall_2.CAS,         settlement_barbarian_walled_level_3
         wall                 data/models_strat/residences/barb_large_town_wall_2.CAS,         settlement_barbarian_walled_level_3
         card                 data/ui/barbarian/cities/barbarian_large_town.tga
    }
    city
    {
         normal                 data/models_strat/residences/barb_city_buildings.CAS,             settlement_barbarian_level_2
         wall                 data/models_strat/residences/barb_city_wall_1.CAS,                 settlement_barbarian_walled_level_4
         wall                 data/models_strat/residences/barb_city_wall_2.CAS,                 settlement_barbarian_walled_level_4
         wall                 data/models_strat/residences/roman_city_wall_3.CAS,                 settlement_barbarian_walled_level_4
         wall                 data/models_strat/residences/roman_city_wall_3.CAS,                 settlement_barbarian_walled_level_4
         card                 data/ui/barbarian/cities/barbarian_city.tga
    }
    large_city
    {
         normal                 bi/data/models_strat/residences/barb_large_city.CAS,             settlement_barbarian_level_2
         wall                 data/models_strat/residences/roman_large_city_wall_1.CAS         settlement_roman_walled_level_5
         wall                 data/models_strat/residences/roman_large_city_wall_2.CAS         settlement_roman_walled_level_5
    


    IP属地:江苏2楼2010-09-04 09:13
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           wall                 data/models_strat/residences/roman_large_city_wall_3.CAS         settlement_roman_walled_level_5
           wall                 data/models_strat/residences/roman_large_city_wall_4.CAS         settlement_roman_walled_level_5
           card                 data/ui/barbarian/cities/barbarian_city.tga
      }
      huge_city
      {
           normal                 bi/data/models_strat/residences/barb_huge_city.CAS,                 settlement_barbarian_level_2
           wall                 data/models_strat/residences/roman_huge_city_wall_1.CAS             settlement_roman_walled_level_6
           wall                 data/models_strat/residences/roman_huge_city_wall_2.CAS             settlement_roman_walled_level_6
           wall                 data/models_strat/residences/roman_huge_city_wall_3.CAS             settlement_roman_walled_level_6
           wall                 data/models_strat/residences/roman_huge_city_wall_4.CAS             settlement_roman_walled_level_6
           wall                 data/models_strat/residences/roman_huge_city_wall_5.CAS             settlement_roman_walled_level_6
           card                 data/ui/barbarian/cities/barbarian_city.tga
      }
      }
      然后覆盖原版的descr_cultures.txt里面的相关内容。。。
      再修改export_descr_buildings.txt里面的building core_building
      使得蛮族可以造5级宫殿。。。然后就完成了,就可以达到现在截图出来的效果。
      再加上贴图,文字说明就完美了。。。
      还有一个问题没有得到解决,就是升级城邑的2000,6000,12000,24000的修改问题
      


      IP属地:江苏3楼2010-09-04 09:13
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        village到huge_city这一段。。。太长了。注意格式。。。我去弄一下贴图 等一下给最后效果。。。


        IP属地:江苏4楼2010-09-04 09:14
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          宝马...


          IP属地:广东5楼2010-09-04 09:26
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            身为txt党的记述帖一定得顶


            IP属地:湖南6楼2010-09-04 09:29
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              最终的效果图

              升级需要12000

              升级巨型24000

              达成巨型

              


              IP属地:江苏7楼2010-09-04 09:41
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                果然是传说中的东西。。。。。。


                IP属地:浙江8楼2010-09-04 09:42
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                  ……该了也就没意思了


                  IP属地:浙江9楼2010-09-04 09:44
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                    IP属地:内蒙古10楼2010-09-04 09:44
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                      下载地址:http://www.rayfile.com/zh-cn/files/172a17de-b7c6-11df-8ee1-0015c55db73d/
                      我的版本是1.5 跟1.6 需要有bi 懒得修改的可以去下。。。记得备份
                      鄙人觉得修改游戏本身比玩游戏更有兴趣。。。虽说我的专业就是编程。。。不过学校里面的那些玩意儿真没劲


                      IP属地:江苏11楼2010-09-04 09:49
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                        700多KB 可以直接用IE下载 不需要RF工具


                        IP属地:江苏12楼2010-09-04 09:50
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                          顶!好东西,不过我还是觉得自己改比较好。


                          IP属地:江苏13楼2010-09-04 10:09
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                            NB


                            IP属地:北京14楼2010-09-04 13:39
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                              在弄下城墙,5级城墙~~


                              IP属地:北京15楼2010-09-04 13:40
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